AI simple programs: MiniMax for game playing

Another interesting topic in AI is game playing, the MiniMax algorithm is been presented,
together with the optimized version known as Alpha-Beta pruning. Here i show an
implementation and result evaluation for both algorithm on a simplified version of the
well known Othello Game (also known as Reversi or Attaxx). 

 This documentation provide a complete description of the steps and  
here you can find the source code for the optimized version of the program. 

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